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How to Create a Great Game

How to Create a Great Game

How to Create a Great Game

At Skipfour, there have been four games released in the past year that have been released. There are more games currently in the making. The question is how do you create a great game that will keep the gamers attention drawn to the game?

Create Excitement:

One of the primary things that keep the players attention drawn is rewards. One of these examples is Fortnite. There is a purchasable item called the “Battle Pass” and every “tier” you pass by doing challenges, you get an item that can be used in-game whether it be a skin, a pickaxe, or falling trail.

Performance:

There are other aspects in the game, the game should be smooth and fun. Fortnite is a competitive game with 99 other players and that is what makes it fun. You as a player have to look out for anyone else on the island and are able to get across the map in different ways. Speaking of which, there are three different vehicles this season which are helicopters, sharks, and soon, cars.

Although the Battle Pass is a paid $10 option, Epic Games still rewards the players who aren’t spending money on the game. This is appealing to the players that can’t buy virtual currency because they receive emotes, sprays, pickaxes, and the games currency. With the currency, they can either save up for a skin in the Item Shop or save up for the Battle Pass. 

Visual Appeal:

Another thing that is important is visuals. Whether it is the loading screen, the map, the skins, or even the settings page. Everything should be laid out in a pleasing format and in an understanding way. For example, there is a separate page for keybinds, accessibility, video, and privacy settings.

In-game, you are able to open chests and get loot to defeat your opponents, you are able to upgrade everything and that should also be considered. The chests that are able to be opened have different loot and you can get different rarities of weapons, from least to greatest, Common, Uncommon, Rare, Epic, and Legendary. All of which have their advantages and disadvantages, players go across the map to look for better loot.

Frequent Updates:

We’ve helped founders turn great game ideas into reality—and keep them growing. Post‑launch, your live ops cadence matters. Ship fresh content, listen to feedback, fix issues quickly, and keep discovering new ways to delight players.

More use cases

  • Branded mini‑games that drive retention inside non‑game apps
  • Educational games with adaptive difficulty and mastery paths
  • AR scavenger hunts that tie physical and digital spaces together
  • Competitive events and creator modes that fuel UGC loops

What’s next

  • Procedural content and AI companions that deepen replayability
  • Cross‑platform progression with cloud saves and social graphs
  • Privacy‑aware analytics that still power smart live ops
  • Lightweight MR features as devices and frameworks mature

Shipping and growing a great game

On a recent hyper‑casual title, early retention dipped after day 3. We re‑balanced reward cadence, tuned onboarding, and added bite‑size challenges—DRR and session length climbed without hurting monetization. If you want help scoping an MVP or leveling up live ops, we’re here.